release codo
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content/posts/5-codo.md
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title: "Finally releasing a thing I worked on for months without much fanfare"
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date: 2023-07-25T11:04:43+02:00
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---
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Back in 2020 I had _a lot_ of free time on my hands. I had been working hard on
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my master's thesis during that year's summer as well, which did also take a
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huge chunk of time. But apart from that, there weren't really many other
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opportunities outside of my own four walls to waste time on. So I'd also work
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on a small game project on the side. It was nothing special really. Just a 2D
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top down shooter. Add to that the fact that I enjoyed the details of engine
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programming a lot more than the actual game design portion, and you get a game
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that is fun, but nothing special. Nevertheless, the fact that there wasn't much
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else going on I grew quite fond of the game. Hell, I even imagined selling it
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for a teensy tiny price at some point. Looking back that was a little
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preposterous, but there you go :)
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So once things got a little more normal the game sat, unfinished as it was,
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waiting to be completed released one day. I think that day now came, because
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over the last year I'd fixed up the remaining issues and tied the whole thing
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together such that it has a coherent start and finish. With a cool bossfight
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and outro and everything.
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So I guess the moral of the story is that the project has now arrived in
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reality. Where it is just one of thousands of games like it, but this one is
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mine :) Oh. And also it is online at all, which is also an improvement to
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before where it was just a bunch of code, images and music on my harddrives.
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You can find the game on its dedicated project page:
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<a href="{{< ref "codo" >}}">{{< ref "codo" >}}</a>.
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Or on itch.io: https://klockenschooster.itch.io/codo
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