add itch.io links and screenshots
|
@ -4,20 +4,6 @@ date: 2022-10-01T18:46:54Z
|
|||
draft: true
|
||||
---
|
||||
|
||||
<pre style="width:fit-content;margin:auto;border:none;">
|
||||
.
|
||||
/ V\
|
||||
/ ` /
|
||||
<< |
|
||||
/ |
|
||||
/ |
|
||||
/ |
|
||||
/ \ \ /
|
||||
( ) | |
|
||||
________| _/_ | |
|
||||
<__________\______)\__)
|
||||
</pre>
|
||||
|
||||
Hi! I’m Jan (he/him). I'm a programmer by trade. I've majored in computer
|
||||
science and am currently working as a developer of e-commerce platforms.
|
||||
However, I am interested in many different things. Be it writing tools
|
||||
|
@ -38,4 +24,16 @@ You can find some of the stuff that I made on this website!
|
|||
[→](https://fediring.net/next?host=janw.name)
|
||||
| [I'm feeling lucky!](https://fediring.net/random)
|
||||
|
||||
|
||||
<pre style="width:fit-content;margin:auto;border:none;">
|
||||
.
|
||||
/ V\
|
||||
/ ` /
|
||||
<< |
|
||||
/ |
|
||||
/ |
|
||||
/ |
|
||||
/ \ \ /
|
||||
( ) | |
|
||||
________| _/_ | |
|
||||
<__________\______)\__)
|
||||
</pre>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: "Hello Hugo"
|
||||
date: 2022-11-22T17:24:54+01:00
|
||||
date: 2023-03-11T17:24:54+01:00
|
||||
draft: true
|
||||
---
|
||||
|
||||
|
@ -57,4 +57,4 @@ also build a custom static site generator just for my website. But either it bec
|
|||
a mess of random scripts or I spend more time working on that, than on my site. And then
|
||||
I'd just end up with a terrible looking site that I'd spent waaay to long working on.
|
||||
|
||||
Thanks for coming to my TED talk.
|
||||
Thanks for coming to my TED talk.
|
||||
|
|
|
@ -5,3 +5,4 @@ teaser: /projects/500m/shot001.png
|
|||
draft: true
|
||||
---
|
||||
|
||||
<iframe src="https://itch.io/embed/57061?bg_color=000000&fg_color=85a984&link_color=85a984&border_color=414c41" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/500m">500m by klockenschooster</a></iframe>
|
||||
|
|
|
@ -13,3 +13,31 @@ less violent. You were simply supposed to jump on enemy heads to defeat them.
|
|||
However back then I could never get this to work 100% percent of the time
|
||||
because I had yet to figure out the concept of timesteps and collision
|
||||
detection in games :)
|
||||
|
||||
## Screenshots
|
||||
|
||||
<div class="screenshot-grid">
|
||||
<a href="/projects/besmart/screenshot100.png">
|
||||
<img src="/projects/besmart/screenshot100-mini.png">
|
||||
</a>
|
||||
<a href="/projects/besmart/screenshot101.png">
|
||||
<img src="/projects/besmart/screenshot101-mini.png">
|
||||
</a>
|
||||
<a href="/projects/besmart/screenshot102.png">
|
||||
<img src="/projects/besmart/screenshot102-mini.png">
|
||||
</a>
|
||||
<a href="/projects/besmart/screenshot103.png">
|
||||
<img src="/projects/besmart/screenshot103-mini.png">
|
||||
</a>
|
||||
<a href="/projects/besmart/screenshot104.png">
|
||||
<img src="/projects/besmart/screenshot104-mini.png">
|
||||
</a>
|
||||
<a href="/projects/besmart/screenshot105.png">
|
||||
<img src="/projects/besmart/screenshot105-mini.png">
|
||||
</a>
|
||||
</div>
|
||||
|
||||
## Download
|
||||
|
||||
* [be_smart_game.zip](/files/be_smart_game/be_smart_game.zip)
|
||||
([SHA256](/files/be_smart_game/be_smart_game.zip.sha256))
|
||||
|
|
|
@ -5,6 +5,8 @@ teaser: /projects/cybernator/shot001.png
|
|||
draft: true
|
||||
---
|
||||
|
||||
<iframe src="https://itch.io/embed/180913?bg_color=000000&fg_color=d4d4d4&link_color=f3a022&border_color=333333" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/cybernator">Cybernator by klockenschooster</a></iframe>
|
||||
|
||||
_Cybernator_ is a top down shooter made in Unity. It features 3 levels and
|
||||
several weapons any enemy types. This is the first game in which I'd achieved
|
||||
about the same interactivity as most other shooting games, complete with
|
||||
|
|
|
@ -5,3 +5,12 @@ teaser: /projects/death_typer/shot001.png
|
|||
draft: true
|
||||
---
|
||||
|
||||
<iframe src="https://itch.io/embed/57063" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/deathtyper">Death Typer by klockenschooster</a></iframe>
|
||||
|
||||
A zombie shooter with a twist. Shooting requires you to type a text. Each
|
||||
character of the text equals one fired bullet. But your two-hand typing
|
||||
technique won’t help you a bit! You’ll also have to use your mouse to aim. Can
|
||||
you type quickly enough with only one free hand?? Find it out in this unique
|
||||
zombie shooter.
|
||||
|
||||
Originally made in 2013. Semi-Regularly updated to newer Unity versions.
|
||||
|
|
|
@ -5,3 +5,4 @@ teaser: /projects/duckalypse/shot001.png
|
|||
draft: true
|
||||
---
|
||||
|
||||
<iframe src="https://itch.io/embed/57050?bg_color=bdd6bd&fg_color=2a3828&link_color=8c4f4f&border_color=4b5848" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/duckalypse">Duckalypse by klockenschooster</a></iframe>
|
||||
|
|
|
@ -9,3 +9,23 @@ I lost a bunch of smaller progress made between 2011 and 2013 in a system
|
|||
crash. This was about the time when I started programming in C# in Unity, so
|
||||
there was barely anything playable but still a crapton of ideas. Anyways, heres
|
||||
a collection of material I was able to salvage:
|
||||
|
||||
### Call of the Darkness
|
||||
|
||||
<img src="/projects/pics/intermission_basement.png">
|
||||
|
||||
### Intermission
|
||||
|
||||
<img src="/projects/pics/intermission_menu.png">
|
||||
<img src="/projects/pics/intermission.png">
|
||||
<img src="/projects/pics/intermission_fields.png">
|
||||
<img src="/projects/pics/house_of_doom.png">
|
||||
|
||||
### F.A.S.T. 2
|
||||
|
||||
<iframe width="100%" height="350" src="https://www.youtube-nocookie.com/embed/is5YgYIluaU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
|
||||
|
||||
### Cue
|
||||
|
||||
<img src="/projects/pics/cue.png">
|
||||
<img src="/projects/pics/cue2.png">
|
||||
|
|
|
@ -5,3 +5,14 @@ teaser: /projects/outereartharena/oea.png
|
|||
draft: true
|
||||
---
|
||||
|
||||
It is basically asteroids. Still, its one of the first ever playable
|
||||
games I made that has a real gameplay loop.
|
||||
|
||||
FYI: There are to versions of the game. `oea_bin.exe` gives you the version
|
||||
with audiere.dll powered music. `oea_web.exe` is slightly stripped and without
|
||||
músic. The second one works better in Wine.
|
||||
|
||||
## Download
|
||||
|
||||
* [oea.zip](/files/oea/oea.zip)
|
||||
([SHA256](/files/oea/oea.zip.sha256))
|
||||
|
|
|
@ -14,3 +14,8 @@ a much more ambitious space-game project that never materialized.
|
|||
Fun fact: I originally made this in 2006 and re-discovered this in 2012. At the
|
||||
time it felt like a relic for forever ago. Now 2012 is much longer ago that
|
||||
2006 was at the time. lol
|
||||
|
||||
## Download
|
||||
|
||||
* [raum_race.zip](/files/raum_race/raum_race.zip)
|
||||
([SHA256](/files/raum_race/raum_race.zip.sha256))
|
||||
|
|
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 49 KiB |
Before Width: | Height: | Size: 49 KiB |
|
@ -12,7 +12,7 @@ body {
|
|||
background-size: cover;
|
||||
background-attachment: fixed;
|
||||
font-family: Catamaran, sans-serif;
|
||||
max-width: 40em;
|
||||
max-width: 50em;
|
||||
margin: auto;
|
||||
padding: 0.5rem;
|
||||
hyphens: auto;
|
||||
|
@ -33,6 +33,10 @@ header .subtitle {
|
|||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.big-container {
|
||||
display: block;
|
||||
padding: 1rem;
|
||||
|
@ -182,3 +186,10 @@ a:hover {
|
|||
border-color: #5f5f5f;
|
||||
}
|
||||
}
|
||||
|
||||
.screenshot-grid {
|
||||
display:grid;
|
||||
grid-template-columns: auto auto auto;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
|
|