add itch.io links and screenshots

This commit is contained in:
Jan Wolff 2023-03-12 14:50:02 +01:00
parent 0709630d80
commit 3d327d4f7b
18 changed files with 104 additions and 18 deletions

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@ -4,20 +4,6 @@ date: 2022-10-01T18:46:54Z
draft: true
---
<pre style="width:fit-content;margin:auto;border:none;">
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/ V\
/ ` /
<< |
/ |
/ |
/ |
/ \ \ /
( ) | |
________| _/_ | |
<__________\______)\__)
</pre>
Hi! Im Jan (he/him). I'm a programmer by trade. I've majored in computer
science and am currently working as a developer of e-commerce platforms.
However, I am interested in many different things. Be it writing tools
@ -38,4 +24,16 @@ You can find some of the stuff that I made on this website!
[](https://fediring.net/next?host=janw.name)
| [I'm feeling lucky!](https://fediring.net/random)
<pre style="width:fit-content;margin:auto;border:none;">
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<< |
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________| _/_ | |
<__________\______)\__)
</pre>

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@ -1,6 +1,6 @@
---
title: "Hello Hugo"
date: 2022-11-22T17:24:54+01:00
date: 2023-03-11T17:24:54+01:00
draft: true
---
@ -57,4 +57,4 @@ also build a custom static site generator just for my website. But either it bec
a mess of random scripts or I spend more time working on that, than on my site. And then
I'd just end up with a terrible looking site that I'd spent waaay to long working on.
Thanks for coming to my TED talk.
Thanks for coming to my TED talk.

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@ -5,3 +5,4 @@ teaser: /projects/500m/shot001.png
draft: true
---
<iframe src="https://itch.io/embed/57061?bg_color=000000&amp;fg_color=85a984&amp;link_color=85a984&amp;border_color=414c41" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/500m">500m by klockenschooster</a></iframe>

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@ -13,3 +13,31 @@ less violent. You were simply supposed to jump on enemy heads to defeat them.
However back then I could never get this to work 100% percent of the time
because I had yet to figure out the concept of timesteps and collision
detection in games :)
## Screenshots
<div class="screenshot-grid">
<a href="/projects/besmart/screenshot100.png">
<img src="/projects/besmart/screenshot100-mini.png">
</a>
<a href="/projects/besmart/screenshot101.png">
<img src="/projects/besmart/screenshot101-mini.png">
</a>
<a href="/projects/besmart/screenshot102.png">
<img src="/projects/besmart/screenshot102-mini.png">
</a>
<a href="/projects/besmart/screenshot103.png">
<img src="/projects/besmart/screenshot103-mini.png">
</a>
<a href="/projects/besmart/screenshot104.png">
<img src="/projects/besmart/screenshot104-mini.png">
</a>
<a href="/projects/besmart/screenshot105.png">
<img src="/projects/besmart/screenshot105-mini.png">
</a>
</div>
## Download
* [be_smart_game.zip](/files/be_smart_game/be_smart_game.zip)
([SHA256](/files/be_smart_game/be_smart_game.zip.sha256))

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@ -5,6 +5,8 @@ teaser: /projects/cybernator/shot001.png
draft: true
---
<iframe src="https://itch.io/embed/180913?bg_color=000000&amp;fg_color=d4d4d4&amp;link_color=f3a022&amp;border_color=333333" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/cybernator">Cybernator by klockenschooster</a></iframe>
_Cybernator_ is a top down shooter made in Unity. It features 3 levels and
several weapons any enemy types. This is the first game in which I'd achieved
about the same interactivity as most other shooting games, complete with

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@ -5,3 +5,12 @@ teaser: /projects/death_typer/shot001.png
draft: true
---
<iframe src="https://itch.io/embed/57063" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/deathtyper">Death Typer by klockenschooster</a></iframe>
A zombie shooter with a twist. Shooting requires you to type a text. Each
character of the text equals one fired bullet. But your two-hand typing
technique wont help you a bit! Youll also have to use your mouse to aim. Can
you type quickly enough with only one free hand?? Find it out in this unique
zombie shooter.
Originally made in 2013. Semi-Regularly updated to newer Unity versions.

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@ -5,3 +5,4 @@ teaser: /projects/duckalypse/shot001.png
draft: true
---
<iframe src="https://itch.io/embed/57050?bg_color=bdd6bd&amp;fg_color=2a3828&amp;link_color=8c4f4f&amp;border_color=4b5848" width="100%" height="167" frameborder="0"><a href="https://klockenschooster.itch.io/duckalypse">Duckalypse by klockenschooster</a></iframe>

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@ -9,3 +9,23 @@ I lost a bunch of smaller progress made between 2011 and 2013 in a system
crash. This was about the time when I started programming in C# in Unity, so
there was barely anything playable but still a crapton of ideas. Anyways, heres
a collection of material I was able to salvage:
### Call of the Darkness
<img src="/projects/pics/intermission_basement.png">
### Intermission
<img src="/projects/pics/intermission_menu.png">
<img src="/projects/pics/intermission.png">
<img src="/projects/pics/intermission_fields.png">
<img src="/projects/pics/house_of_doom.png">
### F.A.S.T. 2
<iframe width="100%" height="350" src="https://www.youtube-nocookie.com/embed/is5YgYIluaU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
### Cue
<img src="/projects/pics/cue.png">
<img src="/projects/pics/cue2.png">

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@ -5,3 +5,14 @@ teaser: /projects/outereartharena/oea.png
draft: true
---
It is basically asteroids. Still, its one of the first ever playable
games I made that has a real gameplay loop.
FYI: There are to versions of the game. `oea_bin.exe` gives you the version
with audiere.dll powered music. `oea_web.exe` is slightly stripped and without
músic. The second one works better in Wine.
## Download
* [oea.zip](/files/oea/oea.zip)
([SHA256](/files/oea/oea.zip.sha256))

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@ -14,3 +14,8 @@ a much more ambitious space-game project that never materialized.
Fun fact: I originally made this in 2006 and re-discovered this in 2012. At the
time it felt like a relic for forever ago. Now 2012 is much longer ago that
2006 was at the time. lol
## Download
* [raum_race.zip](/files/raum_race/raum_race.zip)
([SHA256](/files/raum_race/raum_race.zip.sha256))

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@ -12,7 +12,7 @@ body {
background-size: cover;
background-attachment: fixed;
font-family: Catamaran, sans-serif;
max-width: 40em;
max-width: 50em;
margin: auto;
padding: 0.5rem;
hyphens: auto;
@ -33,6 +33,10 @@ header .subtitle {
font-size: 1.1em;
}
img {
width: 100%;
}
.big-container {
display: block;
padding: 1rem;
@ -182,3 +186,10 @@ a:hover {
border-color: #5f5f5f;
}
}
.screenshot-grid {
display:grid;
grid-template-columns: auto auto auto;
gap: 0.5rem;
}