further work; ci

This commit is contained in:
Jan Wolff 2022-11-24 19:43:35 +01:00
parent 4640b2680f
commit e53c7b337f
9 changed files with 80 additions and 12 deletions

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@ -12,7 +12,7 @@ build:
- public
expire_in: 1 week
.deploy:
deploy:
image: debian:bullseye
stage: deploy
before_script:
@ -24,6 +24,6 @@ build:
- echo "$SSH_KNOWN_HOSTS" >> ~/.ssh/known_hosts
- chmod 644 ~/.ssh/known_hosts
script:
- rsync something somewhere
- rsync -avz --rsh="ssh -p 17295" ./public/ janw-name@janw.name:/var/www/new.janw.name/
only:
- main

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@ -4,7 +4,7 @@ title = 'janw.name'
theme = 'janw'
[params]
subtitle = 'Personal Blog and Portfolio of Jan Wolff'
subtitle = 'personal blog and portfolio of jan wolff'
[markup]
[markup.goldmark]
@ -13,18 +13,14 @@ subtitle = 'Personal Blog and Portfolio of Jan Wolff'
[menu]
[[menu.main]]
name = 'Home'
name = 'whoami'
url = '/'
weight = 1
[[menu.main]]
name = 'Blog'
name = 'blog'
url = '/posts/'
weight = 100
[[menu.main]]
name = 'About Me'
url = '/about/'
weight = 110
[[menu.main]]
name = 'Projects'
name = 'projects'
url = '/projects/'
weight = 120

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@ -4,4 +4,7 @@ date: 2022-10-01T18:46:54Z
draft: true
---
Hi! Im Jan (he/him). You can find some of the stuff that I made on this website!
Hi! Im Jan (he/him). I'm a programmer by trade. I've majored in computer
science and am currently working as a developer of e-commerce platforms, with a
focus on _Magento 2_. You can find some of the stuff that I made on this
website!

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@ -0,0 +1,10 @@
---
title: "Hello Hugo"
date: 2022-11-22T17:24:54+01:00
draft: true
---
I have migrated my homepage over to [the static site generator
Hugo](https://gohugo.io). Its bastically what I had built before with some
_pandoc_ and _Python_ magic, but... well... a lot better. And this basically
represents something I have learned over the last few years.

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@ -5,4 +5,11 @@ teaser: /projects/besmart/screenshot104.png
draft: true
---
lol
This game was made as a school project for an anti-smoking campaign. While
others made infographics and videos, we'd thought the best way to learn was to
blow up cutesy cigarettes. I'll let you be the judge as to how effective that
actually is. Though here is a fun fact: The game actually WAS supposed to be
less violent. You were simply supposed to jump on enemy heads to defeat them.
However back then I could never get this to work 100% percent of the time
because I had yet to figure out the concept of timesteps and collision
detection in games :)

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@ -5,3 +5,7 @@ teaser: /projects/cybernator/shot001.png
draft: true
---
_Cybernator_ is a top down shooter made in Unity. It features 3 levels and
several weapons any enemy types. This is the first game in which I'd achieved
about the same interactivity as most other shooting games, complete with
physics objects, explosions that push stuff about and bullet impacts.

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@ -5,8 +5,43 @@ teaser: /projects/godscythe/godscythe0.jpg
draft: true
---
<div style="width:100%;text-align:center;">
<img src="/projects/godscythe/logo.png" alt="Godscythe Logo" />
</div>
You are in the process of being moved between prisons when the train derails.
With nothing to lose you run. But the situation you find
yourself in may be worse than confinement...
## Download
* [godscythe.zip](/files/godscythe/godscythe.zip)
([SHA256](/files/godscythe/godscythe.zip.sha256))
([PGP signature](/files/godscythe/godscythe.zip.asc))
### Mirrors
* [ModDB](https://www.moddb.com/mods/godscythe)
* [itch.io](https://klockenschooster.itch.io/godscythe)
* [Google Drive](https://drive.google.com/file/d/1KdPc1uc1nctFbo7fosMsdObKzHiVd6XX/view?usp=sharing)
## Media
<video style="width:100%;border-radius:1em;" controls>
<source src="/projects/godscythe/trailer.webm" type="video/webm">
<source src="/projects/godscythe/trailer.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
## Installation Notices
You need a full copy of Quake 1. If you don't own Quake yet you can get it
on [GOG.com](https://www.gog.com/game/quake_the_offering) for a few bucks.
The mod features custom maps, music and QuakeC.
During development the mod was tested with
[QuakeSpasm](http://quakespasm.sourceforge.net). Using this source
port is guaranteed to work, but most others should function as well.
Realtime lighting (as provided by i.e. DarkPlaces) may not understand all lights
used in the maps. Stick to the pre-baked lightmaps instead.

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@ -5,3 +5,7 @@ teaser: /projects/pics/house_of_doom_cropped.webp
draft: true
---
I lost a bunch of smaller progress made between 2011 and 2013 in a system
crash. This was about the time when I started programming in C# in Unity, so
there was barely anything playable but still a crapton of ideas. Anyways, heres
a collection of material I was able to salvage:

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@ -5,3 +5,12 @@ teaser: /projects/raum_race/screenshot101.png
draft: true
---
This is the earliest project for which I still have the binary. There were some
before this, but they're lost for good. The "game" consists of you having to
click on images of scary-looking aliens until all of them disappear. If they
hit your spaceship, you loose a life. The whole thing was meant as a demo for
a much more ambitious space-game project that never materialized.
Fun fact: I originally made this in 2006 and re-discovered this in 2012. At the
time it felt like a relic for forever ago. Now 2012 is much longer ago that
2006 was at the time. lol