further work; ci
This commit is contained in:
parent
4640b2680f
commit
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9 changed files with 80 additions and 12 deletions
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@ -12,7 +12,7 @@ build:
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- public
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expire_in: 1 week
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.deploy:
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deploy:
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image: debian:bullseye
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stage: deploy
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before_script:
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@ -24,6 +24,6 @@ build:
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- echo "$SSH_KNOWN_HOSTS" >> ~/.ssh/known_hosts
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- chmod 644 ~/.ssh/known_hosts
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script:
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- rsync something somewhere
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- rsync -avz --rsh="ssh -p 17295" ./public/ janw-name@janw.name:/var/www/new.janw.name/
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only:
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- main
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12
config.toml
12
config.toml
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@ -4,7 +4,7 @@ title = 'janw.name'
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theme = 'janw'
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[params]
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subtitle = 'Personal Blog and Portfolio of Jan Wolff'
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subtitle = 'personal blog and portfolio of jan wolff'
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[markup]
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[markup.goldmark]
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@ -13,18 +13,14 @@ subtitle = 'Personal Blog and Portfolio of Jan Wolff'
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[menu]
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[[menu.main]]
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name = 'Home'
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name = 'whoami'
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url = '/'
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weight = 1
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[[menu.main]]
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name = 'Blog'
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name = 'blog'
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url = '/posts/'
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weight = 100
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[[menu.main]]
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name = 'About Me'
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url = '/about/'
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weight = 110
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[[menu.main]]
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name = 'Projects'
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name = 'projects'
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url = '/projects/'
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weight = 120
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@ -4,4 +4,7 @@ date: 2022-10-01T18:46:54Z
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draft: true
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---
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Hi! I’m Jan (he/him). You can find some of the stuff that I made on this website!
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Hi! I’m Jan (he/him). I'm a programmer by trade. I've majored in computer
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science and am currently working as a developer of e-commerce platforms, with a
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focus on _Magento 2_. You can find some of the stuff that I made on this
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website!
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10
content/posts/4-hello-hugo.md
Normal file
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content/posts/4-hello-hugo.md
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@ -0,0 +1,10 @@
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---
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title: "Hello Hugo"
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date: 2022-11-22T17:24:54+01:00
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draft: true
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---
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I have migrated my homepage over to [the static site generator
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Hugo](https://gohugo.io). Its bastically what I had built before with some
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_pandoc_ and _Python_ magic, but... well... a lot better. And this basically
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represents something I have learned over the last few years.
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@ -5,4 +5,11 @@ teaser: /projects/besmart/screenshot104.png
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draft: true
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---
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lol
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This game was made as a school project for an anti-smoking campaign. While
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others made infographics and videos, we'd thought the best way to learn was to
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blow up cutesy cigarettes. I'll let you be the judge as to how effective that
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actually is. Though here is a fun fact: The game actually WAS supposed to be
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less violent. You were simply supposed to jump on enemy heads to defeat them.
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However back then I could never get this to work 100% percent of the time
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because I had yet to figure out the concept of timesteps and collision
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detection in games :)
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@ -5,3 +5,7 @@ teaser: /projects/cybernator/shot001.png
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draft: true
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---
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_Cybernator_ is a top down shooter made in Unity. It features 3 levels and
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several weapons any enemy types. This is the first game in which I'd achieved
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about the same interactivity as most other shooting games, complete with
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physics objects, explosions that push stuff about and bullet impacts.
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@ -5,8 +5,43 @@ teaser: /projects/godscythe/godscythe0.jpg
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draft: true
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---
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<div style="width:100%;text-align:center;">
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<img src="/projects/godscythe/logo.png" alt="Godscythe Logo" />
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</div>
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You are in the process of being moved between prisons when the train derails.
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With nothing to lose you run. But the situation you find
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yourself in may be worse than confinement...
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## Download
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* [godscythe.zip](/files/godscythe/godscythe.zip)
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([SHA256](/files/godscythe/godscythe.zip.sha256))
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([PGP signature](/files/godscythe/godscythe.zip.asc))
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### Mirrors
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* [ModDB](https://www.moddb.com/mods/godscythe)
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* [itch.io](https://klockenschooster.itch.io/godscythe)
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* [Google Drive](https://drive.google.com/file/d/1KdPc1uc1nctFbo7fosMsdObKzHiVd6XX/view?usp=sharing)
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## Media
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<video style="width:100%;border-radius:1em;" controls>
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<source src="/projects/godscythe/trailer.webm" type="video/webm">
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<source src="/projects/godscythe/trailer.mp4" type="video/mp4">
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Your browser does not support the video tag.
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</video>
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## Installation Notices
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You need a full copy of Quake 1. If you don't own Quake yet you can get it
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on [GOG.com](https://www.gog.com/game/quake_the_offering) for a few bucks.
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The mod features custom maps, music and QuakeC.
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During development the mod was tested with
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[QuakeSpasm](http://quakespasm.sourceforge.net). Using this source
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port is guaranteed to work, but most others should function as well.
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Realtime lighting (as provided by i.e. DarkPlaces) may not understand all lights
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used in the maps. Stick to the pre-baked lightmaps instead.
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@ -5,3 +5,7 @@ teaser: /projects/pics/house_of_doom_cropped.webp
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draft: true
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---
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I lost a bunch of smaller progress made between 2011 and 2013 in a system
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crash. This was about the time when I started programming in C# in Unity, so
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there was barely anything playable but still a crapton of ideas. Anyways, heres
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a collection of material I was able to salvage:
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@ -5,3 +5,12 @@ teaser: /projects/raum_race/screenshot101.png
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draft: true
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---
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This is the earliest project for which I still have the binary. There were some
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before this, but they're lost for good. The "game" consists of you having to
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click on images of scary-looking aliens until all of them disappear. If they
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hit your spaceship, you loose a life. The whole thing was meant as a demo for
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a much more ambitious space-game project that never materialized.
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Fun fact: I originally made this in 2006 and re-discovered this in 2012. At the
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time it felt like a relic for forever ago. Now 2012 is much longer ago that
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2006 was at the time. lol
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